Nintendo Talks About the Future, Reveals Nothing

July 19, 2008 at 2:06 pm | In Headline News |
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Okay, so this post came much later than it was supposed to. So sue me. I’m here.

Nintendo’s skinny comes as a surprise–before E3, they were boasting the best sales in the console race to the point where they’re no longer part of it–the Wii is no longer considered next-gen but new-gen, a new generation of “more innovative” consoles that allow new player experiences. More on that later.

The Good: Nintendo has a new Zelda and a new Mario game in the works… in theory. They’re releasing a Shaun White Snowboarding game with the Wii balance board and Animal Crossing for Wii, as well as the long-awaited Wii Music, which should have been a launch title. Animal Crossing looks great, and I’ve always loved the game. Still a complete rehash of the old game (think Ninja Gaiden Sigma but no nicer graphics) and still not enough connectivity, even if there is more (damn you, Friend Code!). But I’ll definitely want to see it at some point when it comes out. They have a Star Wars: Clone Wars, Rayman Rabbids TV Party and Call of Duty: World at War, as well, all three of which use the wiimote sensor in some fashion.

They had Guitar Hero: On Tour which is pretty much Guitar Hero toned down a hundred times and SPORE Creatures which is a Tamagotchi Pokemon Nintendogs Designer hybrid thing. There is another Pokemon game. There’s a Grand Theft Auto game on the DS, too, which is highly confusing as to how it’ll work, and we’ve seen no videos or screenshots.

They’re suggesting some eerie things about those temporary downloadable games for DS, like cookbooks and maps and information and things that generally belong on an iPhone.

There’s something interesting called WiiMotionPlus, which is an adapter which apparently makes your Wiimote more accurate. I see it a little like the Nintendo 64 expansion pack. The way it looks, it simply reads your wrist movements.

The Bad: E3 was an awful joke this year from Nintendo. Nintendo basically spent an entire conference talking about how great they were doing and how many people they’d gotten to buy their hardware, stating that their Mario and Zelda teams were “working on games for the Wii”, which could mean anything, and then proceeded to preview games we know will not live up to the hype they generate for their “Motion Sensitivity”.

The Wii balance board being used as a “board” for everything is already sounding old with both Shaun White and Raving Rabbids using it. We know Star Wars: Clone Wars is going to be a disappointment. We expected lightsabers and swords to do what we do when the Wiimote has been in our hands, but after Zelda: Twilight Princess and Red Steel I know this is a dream and not a reality. It’s not going to happen. Watching two people duking it out with lightsabers and having to waggle their wiimotes and nunchuks back and forth in order to escape a clash was immediate proof of that. Even with the new WiiMotionPlus, which looks like it has potential, but was demonstrated with Wii Sports, a severely toned-down game when it comes to calculation, graphics and content. I’m expecting disappointment. Which I’m pretty sure is impossible.

Same goes for Call of Duty: World of War. Have we all forgotten the catastrophe that was Call of Duty 3 on Wii? Is the fact that it has no number now supposed to mask that it is a predecessor of that lousy combination of bad mechanics and awful visuals? Watching people fake it out while they hold that stupid plastic Wii Shooter in their hands was painful. Come on, people. We know the only way this will work is with lock-on. Remember Prime: Corruption? Yeah, that’s the only way it’ll work. And I don’t think COD will do that. I’m expecting somewhat of a rail shooter experience, actually. And that sucks.

Lastly, what happened to Harvest Moon and Line Rider? What, were they just not good enough to be in E3? Instead, pushed aside for stuff like Wii Speak–a microphone. It’s almost as bad as Sony putting emphasis in the Eye Toy, a webcam. At least the Eye Toy can be used for a few motion-based games like Tori Emaki. In fact, the Eye Toy comes with a microphone. And yet they promote it like it’s delivered from on high.

Wii Music looks like a great idea that will simply not be as great as it looks. While I love being able to use virtual instruments to create music, Wii Music’s presentation just was not that impressive. I know they’ve been working on it for a long time, but even so it still looks flawed. Simply not accurate enough, not seamless enough, not melodious enough. The notes Miyamoto played, opposed to what Miyamoto claimed, really did not seem to match the song. Hitting the right drum on the set seemed more trouble than it was worth. Taking a leaf out of the indy DS game Jam Sessions would have been a great idea over the system they developed.

I obviously expect everything Nintendo to sell like pancakes. I expect people to be thrilled with the WiiMotionPlus. I expect Wii Music to be a bestseller that will kill at Christmas, with no other triple A children’s games being released other than Super Mario Sluggers (a baseball Mario game, surprise) and I know they’ll continue to lead the pack as everyone thinks they will. But I hate it. I’m tired of it. I’m tired of people assuming the Wiimote is “innovation,” that it’s new and different and special. It’s just another button. A more intuitive button? Maybe. Though all that does is get you more sales. The moment you make it this easy for someone to add motion sensitivity to a game, you’re no longer being innovative. You’re being a goddamn tool.

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